Send to Sleep

Variations

Parts

Send to Sleep

Instant
Tap up to two target creatures.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Pauper
Pioneer
Vintage
Commander
Oathbreaker
Paupercommander
Not Legal
Brawl
Predh
Future
Alchemy
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl

Rulings

2015-06-22

Check to see if there are two or more instant and/or sorcery cards in your graveyard as the spell resolves to determine whether the spell mastery ability applies. The spell itself won’t count because it’s still on the stack as you make this check.

 

2015-06-22

If you chose two targets and one is an illegal target when Send to Sleep resolves, that creature won’t become tapped and it won’t be stopped from untapping during its controller’s next untap step (if the spell mastery ability applies). It won’t be affected by Send to Sleep in any way.

 

2015-06-22

If the spell mastery ability applies and a creature affected by Send to Sleep changes controllers before its old controller’s next untap step, Send to Sleep will prevent it from becoming untapped during its new controller’s next untap step.

 

2015-06-22

Send to Sleep can target tapped creatures. If a targeted creature is already tapped when the spell resolves (and the spell mastery ability applies), that creature remains tapped and doesn’t untap during its controller’s next untap step.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.20
High$2.09
Market$0.06
Direct Low
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Other Printings

 NormalFoil
The List$0.08

Pricing data provided by TCGPlayer