Outlaws of Thunder Junction Commander (otc) | ||
#12 ⸱ Rare ⸱ English |
![]() Variations : 1Parts : 2 | We Ride at DawnLegendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for Whenever your commander attacks, create a 1/1 red Mercenary creature token with "
LegalitiesLegal Duel Legacy Vintage Commander Oathbreaker Not Legal Brawl Penny Predh Future Modern Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsIf you control another player’s commander, you won’t create a Mercenary when you attack with that creature. However, if another player controls your commander, you’ll create a Mercenary when it attacks.
If a creature you control has a mana ability with
You can tap any untapped creature you control to convoke a spell, even one you haven’t controlled continuously since the beginning of your most recent turn.
If you have two commanders and they’re both declared as attackers, We Ride at Dawn’s last ability will trigger twice.
When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn’t change a spell’s mana cost or mana value.
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