Outlaws of Thunder Junction Commander (otc) | ||
#223 ⸱ Rare ⸱ English |
![]() Variations— Parts— | Escape to the WildsExile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn.
LegalitiesLegal Duel Brawl Penny Legacy Modern Pioneer Vintage Explorer Historic Timeless Commander Gladiator Oathbreaker Not Legal Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander RulingsCasting an exiled card causes it to leave exile. You can't cast it multiple times.
If you don't play a card exiled this way, it remains in exile.
Escape to the Wilds doesn't change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
The additional land that you play doesn't have to be from among the exiled cards.
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