Nous partons à l'aube

Variations : 1

Parts

Nous partons à l'aube

Enchantement
Les sorts de créature légendaires que vous lancez ont la convocation.
À chaque fois que votre commandant attaque, créez un jeton de créature 1/1 rouge Mercenaire avec « : Une créature ciblée que vous contrôlez gagne +1/+0 jusqu'à la fin du tour. N'activez que lorsque vous pourriez lancer un rituel. »

 

 

 

Legalities

Legal
Duel
Legacy
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2024-04-12

If you control another player’s commander, you won’t create a Mercenary when you attack with that creature. However, if another player controls your commander, you’ll create a Mercenary when it attacks.

 

2024-04-12

If a creature you control has a mana ability with in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell’s costs. You won’t be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for convoke.

 

2024-04-12

You can tap any untapped creature you control to convoke a spell, even one you haven’t controlled continuously since the beginning of your most recent turn.

 

2024-04-12

If you have two commanders and they’re both declared as attackers, We Ride at Dawn’s last ability will trigger twice.

 

2024-04-12

When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn’t change a spell’s mana cost or mana value.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings