Outlaws of Thunder Junction (otj) | ||
| #17 ⸱ Common ⸱ German | ||
![]() Variations— Parts— | Erfinderischer Flügelschmied2 / 4 Zu Beginn deines Endsegments und falls du in diesem Zug keinen Zauberspruch aus deiner Hand gewirkt hast und keine Fliegend-Marke auf dem Erfinderischen Flügelschmied liegt, lege eine Fliegend-Marke auf ihn.
LegalitiesLegal Duel Brawl Penny Future Legacy Modern Pauper Pioneer Vintage Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Paupercommander Not Legal Predh Alchemy Oldschool Premodern RulingsAt the beginning of your end step, Inventive Wingsmith’s ability will check to see if you’ve cast a spell from your hand this turn and if Inventive Wingsmith has a flying counter on it. If either is true, the ability won’t trigger at all. If the ability does trigger, it will check again as it tries to resolve. If either is true as the ability tries to resolve, the ability won’t do anything.
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