Outlaws of Thunder Junction (otj) | ||
#138 ⸱ Common ⸱ English |
![]() Variations— Parts— | Quick DrawTarget creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn.
LegalitiesNot Legal Alchemy Predh Oldschool Premodern Legal Duel Brawl Penny Future Legacy Modern Pauper Alchemy Pioneer Vintage Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Paupercommander RulingsYou can’t cast Quick Draw unless you control a creature that’s a legal target for Quick Draw.
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