Outlaws of Thunder Junction (otj) | ||
#165 ⸱ Common ⸱ English |
![]() Variations— Parts— | Giant Beaver4 / 4 Vigilance Whenever this creature attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn.Saddle 3 (Tap any number of other creatures you control with total power 3 or more : This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
LegalitiesLegal Duel Brawl Penny Future Legacy Modern Pauper Alchemy Pioneer Vintage Explorer Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Paupercommander Not Legal Predh Oldschool Premodern RulingsCreatures with saddle can attack or block as normal even if they aren’t saddled.
You may activate a permanent’s saddle ability even if that permanent is already saddled.
“Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield.
If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled.
An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker.
“Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”
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