High Noon

Variations : 1

Parts

High Noon

Enchantment
Each player can't cast more than one spell each turn.
, Sacrifice this enchantment: It deals 5 damage to any target.

 

They both knew only one of them would walk away.

 

 

 

Legalities

Legal
Alchemy
Brawl
Commander
Duel
Explorer
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pioneer
Standard
Standardbrawl
Timeless
Vintage
Not Legal
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern

Rulings

2024-04-12

If you cast a spell that was countered, you can’t cast another spell during the same turn while High Noon is on the battlefield.

 

2024-04-12

If you cast High Noon, you’ve already cast at least one spell that turn (High Noon itself) so you won’t be able to cast any more spells until the next turn. If High Noon enters the battlefield on a turn where you haven’t cast any spells, you’ll be able to cast one spell that turn.

 

Market Pricing

 NormalFoil
Low$4.83
Median$15.70
High$38.80
Market$7.51
Direct Low$15.70
Buy at TCGPlayer

Other Printings

 NormalFoil
Outlaws of Thunder Junction Promos
Outlaws of Thunder Junction Promos$2.67

Pricing data provided by TCGPlayer