Outlaws of Thunder Junction (otj) | ||
#59 ⸱ Uncommon ⸱ English |
![]() Variations— Parts : 2 | Outlaw Stitcher1 / 4 When this creature enters, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first. Plot
LegalitiesLegal Duel Brawl Future Legacy Modern Alchemy Pioneer Vintage Explorer Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Not Legal Penny Predh Pauper Oldschool Premodern Paupercommander RulingsPlot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”
Outlaw Stitcher’s ability will count all spells you’ve cast this turn except the first, including itself (if it wasn’t the first spell), spells that were countered or didn’t resolve, and spells that are still on the stack.
If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
If a plotted card has
Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.
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