Outlaws of Thunder Junction (otj) | ||
#7 ⸱ Common ⸱ English |
![]() Variations— Parts : 1 | Bridled Bighorn3 / 4 Vigilance Whenever this creature attacks while saddled, create a 1/1 white Sheep creature token. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
LegalitiesLegal Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Pauper Paupercommander Penny Pioneer Standard Standardbrawl Timeless Vintage Not Legal Oldschool Predh Premodern Rulings“Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”
An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker.
You may activate a permanent’s saddle ability even if that permanent is already saddled.
“Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield.
Creatures with saddle can attack or block as normal even if they aren’t saddled.
If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled.
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