The Tarrasque

Variations : 2

Parts

The Tarrasque

Legendary Creature — Dinosaur
10 / 10
The Tarrasque has haste and ward as long as it was cast.
Whenever The Tarrasque attacks, it fights target creature defending player controls.

 

When it rises, nations fall.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Timeless
Vintage

Rulings

2021-07-23

The fight happens in the declare attackers step before blockers are declared. Unless the creature it is fighting survives, that creature won't be able to block that combat.

 

2021-07-23

If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.

 

2021-07-23

The Tarrasque will have haste and ward even if it was cast from a zone other than your hand. May we suggest the command zone?

 

2021-07-23

Fighting is not optional. If there is at least one legal target for The Tarrasque's last ability, it must fight.

 

Market Pricing

 NormalFoil
Low$4.98
Median$7.32
High$10.10
Market$7.79
Direct Low
Buy at TCGPlayer

Other Printings

 NormalFoil
Adventures in the Forgotten Realms$3.23
Adventures in the Forgotten Realms$2.19
The List$5.09

Pricing data provided by TCGPlayer