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Prophecy (pcy)

#112 ⸱ Rare ⸱ English
Dual Nature

Variations

Parts : 1

Dual Nature

Enchantment
Whenever a nontoken creature enters, its controller creates a token that's a copy of that creature.
Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.
When this enchantment leaves the battlefield, exile all tokens created with this enchantment.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Modern
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Oathbreaker
Predh
Premodern
Vintage

Rulings

2004-10-04

If Dual Nature leaves the battlefield between when it triggers and when a token is put onto the battlefield, that token remains on the battlefield indefinitely. It missed the separate ability which would have exiled the token.

 

2004-10-04

If the original creature has any "enters" abilities, the copy will also have those.

 

2009-10-01

The token is not considered to have been kicked, even if the creature it's a copy of was kicked.

 

2013-07-01

If a legendary creature enters the battlefield, the token is put onto the battlefield and then the "legend rule" forces its controller to put either the original or the token into its owner's graveyard before any player can take any actions.

 

Market Pricing

 NormalFoil
Low$1.00
Median$2.09
High$49.99
Market$2.12
Direct Low
Buy at TCGPlayer

Other Printings