Final Fantasy Promos (pfin) | ||
| #232s ⸱ Rare ⸱ English | ||
![]() Variations— Parts : 1 | Kuja, Genome Sorcerer3 / 4 At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja.
Trance Kuja, Fate Defied4 / 6 Flame Star — If a Wizard you control would deal damage to a permanent or player, it deals double that damage instead.
LegalitiesLegal Duel Brawl Penny Future Legacy Modern Alchemy Pioneer Vintage Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Not Legal Predh Pauper Oldschool Premodern Paupercommander RulingsIf damage dealt by a Wizard you control is being divided or assigned among multiple permanents and/or players, that damage is divided or assigned before doubling. For example, if you attack with a 4/6 Wizard with trample and it's blocked by a 1/1 creature, you can assign 1 damage to the blocker and 3 damage to the defending player. Those amounts are then doubled to 2 and 6, respectively.
The damage is dealt by the same source as the original source of damage. The doubled damage isn't dealt by Trance Kuja unless it was the original source of damage.
If another effect (or effects) modifies how much damage a Wizard you control would deal—by preventing some of it, for example—the player being dealt damage or the controller of the permanent being dealt damage chooses the order in which any such effects (including Trance Kuja's) apply. If all of the damage is prevented, Trance Kuja's effect no longer applies.
The Wizard token's ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.
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