EN

Guilds of Ravnica Promos (pgrn)

#115p ⸱ Rare ⸱ English
Runaway Steam-Kin

Variations : 1

Parts

Runaway Steam-Kin

Creature — Elemental
1 / 1
Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature.
Remove three +1/

+1 counters from this creature : Add .

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Timeless
Vintage

Rulings

2018-10-05

Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

 

2018-10-05

If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.

 

2018-10-05

Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
Buy at TCGPlayer

Other Printings

 NormalFoil
Guilds of Ravnica$0.70

Pricing data provided by TCGPlayer