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Pioneer Masters (pio)

#192 ⸱ Common ⸱ English
Savage Punch

Variations

Parts

Savage Punch

Sorcery
Target creature you control fights target creature you don't control.
Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Modern
Pauper
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Paupercommander
Not Legal
Penny
Predh
Future
Alchemy
Standard
Oldschool
Premodern
Standardbrawl

Rulings

2014-09-20

If either target is an illegal target when Savage Punch tries to resolve, neither creature will deal or be dealt damage.

 

2014-09-20

Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve.

 

2014-09-20

Assuming the ferocious ability applies, if just the creature you control is an illegal target when Savage Punch tries to resolve, it won’t get +2/+2 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +2/+2 until end of turn.

 

2014-09-20

Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.

 

2014-09-20

You can’t cast Savage Punch unless you target both a creature you control and a creature you don’t control.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Jumpstart 2022$0.04
The List$0.39
Khans of Tarkir$0.07

Pricing data provided by TCGPlayer