Fallout (pip) | ||
#32 ⸱ Rare ⸱ English |
![]() Variations : 3Parts— | Jason Bright, Glowing Prophet2 / 3 Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card. Come Fly With Me —
LegalitiesLegal Duel Legacy Vintage Commander Oathbreaker Not Legal Brawl Penny Predh Future Modern Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsIf a creature has a characteristic-defining ability that sets its power, indicated with a * or similar in the power and toughness box, that ability is taken into account when determining its base power.
Normally, a creature’s base power is the power printed on the card, or, for a token, the power set by the effect that created it. If another effect sets a creature’s power to a specific number or value, that becomes its base power. If an effect modifies a creature’s power without setting it, that is not included when determining its base power.
Some creatures have base power 0 and an ability that gives them a bonus based on some criteria. Those are not characteristic-defining abilities, and that ability doesn’t change its base power. Such a creature will have power different from its base power if that ability causes its power to be anything other than 0.
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