Fallout (pip)

#175 ⸱ Rare ⸱ French
Lucidité effilochée

Variations

Parts

Lucidité effilochée

Enchantement — aura et malédiction
Enchanter : joueur
Au début de chaque étape de fin, le joueur enchanté meule X cartes, X étant le nombre de cartes mises dans son cimetière d'où qu'elles viennent ce tour-ci.

 

« Le roi ! Le roi a été tué ! C'est un régicide ! Vault Boy... Qu'as-tu fait ? Qu'avons... Qu'avons-nous fait ? »

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Timeless
Vintage

Rulings

2017-07-14

Fraying Sanity's triggered ability counts the number of cards that were put into the enchanted player's graveyard during the turn, even if Fraying Sanity wasn't on the battlefield at the time those cards were put there, and even if those cards have left that graveyard.

 

2017-07-14

The value of X is determined only as Fraying Sanity's triggered ability resolves. For example, if three Fraying Sanity Auras are attached to one player who had four cards put into their graveyard this turn, X will be four for the first ability to resolve, eight for the second, and sixteen for the third.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Wilds of Eldraine: Enchanting Tales
Hour of Devastation