Fallout (pip) | ||
#203 ⸱ Uncommon ⸱ French |
![]() Variations— Parts— | Appel inspirateurPiochez une carte pour chaque créature que vous contrôlez avec un marqueur +1/+1 sur elle. Ces créatures acquièrent l'indestructible jusqu'à la fin du tour.
LegalitiesLegal Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Pioneer Standard Standardbrawl Timeless Vintage Not Legal Oldschool Pauper Paupercommander Penny Predh Premodern RulingsOnce a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.
Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.
| Market Pricing
Other Printings
|