Fallout (pip)

#47 ⸱ Rare ⸱ Japanese
放射性降下物

Variations : 1

Parts

放射性降下物

ソーサリー
ターン終了時まで、すべてのクリーチャーは-X/-Xの2倍の修整を受ける。各プレイヤーはそれぞれRADカウンターX個を得る。

 

世界の終わりは予想通り起こった。増えすぎた人間、足りない土地、資源の枯渇。詳細に分け入ったところで中身は凡庸であり無意味である。しかしその理由はいつものことながら、まったくもって人間臭い。

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Modern
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Oathbreaker
Vintage

Rulings

2024-03-08

Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

 

2024-03-08

Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

 

2024-03-08

The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.

 

2024-03-08

There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”

 

2024-03-08

Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

 

2024-03-08

Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

 

2024-03-08

If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.

 

2024-03-08

In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings