Planar Chaos (plc)

#56 ⸱ Common ⸱ German
Meeresthaumaturgist

Variations

Parts

Meeresthaumaturgist

Kreatur — Meervolk, Zauberer
1 / 2
: Vertausche bis zum Ende des Zuges Stärke und Widerstandskraft einer Kreatur deiner Wahl.

 

„Verdammte Fischschwänze Es scheint ihnen nicht zu reichen, in meinem Kopf herumzupfuschen — nein, jetzt tun sie es auch noch mit meinen Körper." —Gerrard von der Wetterlicht

 

 

 

Legalities

Legal
Duel
Penny
Predh
Legacy
Modern
Pauper
Vintage
Commander
Oathbreaker
Paupercommander
Not Legal
Brawl
Future
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl

Rulings

2021-03-19

Effects that switch a creature’s power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it’s a 2/3 creature, not a 4/1 creature.

 

2021-03-19

Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.

 

2021-03-19

Switching a creature’s power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings