Blood Sun

Variations

Parts

Blood Sun

Enchantment
When this enchantment enters, draw a card.
All lands lose all abilities except mana abilities.

 

As the struggle raged for control of the Immortal Sun, the world grew dark under a blood-red sky.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Timeless
Vintage

Rulings

2018-01-19

If a land has an ability that triggers “when” it enters the battlefield, it will lose that ability before it triggers.

 

2018-01-19

If a land has an ability that continuously changes the types of other lands (such as Urborg, Tomb of Yawgmoth does), that ability will apply before Blood Sun removes that land’s abilities. If a land has an ability that grants abilities to other objects, Blood Sun will stop it from doing so.

 

2018-01-19

Land cards not on the battlefield aren’t affected.

 

2018-01-19

A mana ability is an ability that produces mana, not an ability that costs mana.

 

2018-01-19

If a land gains an ability after Blood Sun has entered the battlefield, it keeps that ability.

 

2018-01-19

If a land has an ability that causes it to enter the battlefield tapped, it will lose that ability before it applies. The same is also true of any other abilities of a land that modify how it enters the battlefield or apply “as” it enters the battlefield, such as the first ability of Unclaimed Territory.

 

Market Pricing

 NormalFoil
Low$0.75
Median$1.50
High$19.74
Market$1.30
Direct Low
Buy at TCGPlayer

Other Printings

 NormalFoil
Rivals of Ixalan Promos
Rivals of Ixalan Promos$1.39

Pricing data provided by TCGPlayer