Gildenmagierin des Kombinats

Variations

Parts

Gildenmagierin des Kombinats

Kreatur — Meervolk, Zauberer
2 / 2
, : In diesem Zug kommen Kreaturen, die du kontrollierst, mit einer zusätzlichen +1/+1-Marke ins Spiel.
, : Bewege eine +1/+1-Marke von einer Kreatur deiner Wahl, die du kontrollierst, auf eine andere Kreatur deiner Wahl, die du kontrollierst.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Pioneer
Vintage
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2019-01-25

If either target creature is an illegal target by the time Combine Guildmage’s second ability tries to resolve, nothing happens. No creature loses or gets a +1/+1 counter.

 

2019-01-25

If a creature would normally enter the battlefield with no +1/+1 counters on it, Combine Guildmage’s first ability causes it to enter the battlefield with a +1/+1 counter on it.

 

2019-01-25

If the first target creature for Combine Guildmage’s second ability has no +1/+1 counters on it as the ability resolves, nothing happens. The second target creature doesn’t get a +1/+1 counter.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings