Aeromunculus

Variations

Parts

Aeromunculus

Creature — Homunculus Mutant
2 / 3
Flying
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

 

"The absence of binocular vision imposes certain challenges for a flying creature, which are overcome via echolocation." —Simic research notes

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pauper
Paupercommander
Penny
Pioneer
Timeless
Vintage

Rulings

2019-01-25

If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.

 

2019-01-25

You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.18
High$8.00
Market$0.09
Direct Low
Buy at TCGPlayer

Printings

 NormalFoil
Ravnica Allegiance$0.09

Pricing data provided by TCGPlayer