Savage Smash

Variations

Parts

Savage Smash

Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)

 

A Gruul berserker is never unarmed.

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Modern
Pauper
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Paupercommander
Not Legal
Penny
Predh
Future
Alchemy
Standard
Oldschool
Premodern
Standardbrawl

Rulings

2019-01-25

If the creature you control is an illegal target as Savage Smash tries to resolve, it won’t get +2/+2. If that creature is a legal target but the other creature isn’t, the creature you control still gets +2/+2.

 

2019-01-25

You can’t cast Savage Smash unless you choose both a creature you control and a creature you don’t control as targets.

 

2019-01-25

If either target is an illegal target as Savage Smash resolves, neither creature will deal or be dealt damage.

 

Market Pricing

 NormalFoil
Low$0.14
Median$0.49
High$4.99
Market$0.49
Direct Low
Buy at TCGPlayer

Other Printings

 NormalFoil
Breaking News$0.10

Pricing data provided by TCGPlayer