Shamane d'immolation

Variations

Parts

Shamane d'immolation

Créature : viashino et shamane
1 / 3
À chaque fois qu'un adversaire active une capacité d'un artefact, d'une créature ou d'un terrain qui n'est pas une capacité de mana, le Shamane d'immolation inflige 1 blessure à ce joueur.
: Le Shamane d'immolation gagne +3/+3 et acquiert la menace jusqu'à la fin du tour.

 

« Bonjour, les petits. »

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Timeless
Vintage

Rulings

2019-01-25

Immolation Shaman's first ability resolves before the ability that caused it to trigger.

 

2019-01-25

Immolation Shaman's first ability doesn't trigger when an opponent activates an ability of a card in hand (such as cycling) or a card in a graveyard (such as that of Bone Dragon), even if that causes a card to be put onto the battlefield.

 

2019-01-25

Activating Immolation Shaman's second ability after one creature has blocked it won't cause Immolation Shaman to become unblocked.

 

2019-01-25

Multiple instances of menace on the same creature are redundant.

 

2019-01-25

Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text (such as equip does). An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings