Guivre dévastatrice

Variations

Parts

Guivre dévastatrice

Créature : guivre
4 / 5
Émeute (Cette créature arrive sur le champ de bataille avec, selon votre choix, un marqueur +1/+1 ou la célérité.)
Quand la Guivre dévastatrice arrive sur le champ de bataille, choisissez jusqu'à l'un —
• La Guivre dévastatrice se bat contre une créature ciblée que vous ne contrôlez pas.
• Détruisez un terrain ciblé avec une capacité activée qui n'est pas une capacité de mana.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Timeless
Vintage

Rulings

2019-01-25

If a creature entering the battlefield has riot but can't have a +1/+1 counter put onto it, it gains haste.

 

2019-01-25

You may choose neither mode for Ravager Wurm's triggered ability. In this case, the ability is removed from the stack with no effect.

 

2019-01-25

Riot is a replacement effect. Players can't respond to your choice of +1/+1 counter or haste, and they can't take actions while the creature is on the battlefield without one or the other.

 

2019-01-25

If you choose for the creature to gain haste, it gains haste indefinitely. It won't lose it as the turn ends or as another player gains control of it.

 

2019-01-25

If the target of Ravager Wurm's first mode isn't a legal target as that ability resolves, or if Ravager Wurm has left the battlefield, neither creature will deal or be dealt damage.

 

2019-01-25

Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings