Percepteur de dîme

Variations

Parts

Percepteur de dîme

Créature : humain et soldat
2 / 1
Pendant votre tour, les sorts que vos adversaires lancent coûtent de plus à lancer et les capacités que vos adversaires activent coûtent de plus à activer à moins qu'elles ne soient des capacités de mana.
Au-delà 1 (Quand cette créature meurt, créez un jeton de créature 1/1 blanche et noire Esprit avec le vol.)

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2019-01-25

Because blockers are chosen all at once, you can't block with a creature with afterlife, wait for it to die, then block with the resulting Spirit tokens.

 

2019-01-25

Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate. Triggered abilities (starting with "when," "whenever," or "at") are unaffected by Tithe Taker.

 

2019-01-25

An opponent's activated ability that costs no mana to activate will cost plus its non-mana costs during your turn.

 

2019-01-25

To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases (such as that of Tithe Taker's effect), then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings