Ingoiatore di Pensieri

Variations

Parts

Ingoiatore di Pensieri

Creatura — Orrore
2 / 2
Travolgere
Quando l'Ingoiatore di Pensieri entra nel campo di battaglia, metti un segnalino +1/+1 su di esso per ogni carta che hai in mano. Se lo fai, scarta la tua mano.
Quando l'Ingoiatore di Pensieri lascia il campo di battaglia, pesca una carta per ogni segnalino +1/+1 su di esso.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Pioneer
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Penny
Predh
Vintage

Rulings

2010-06-15

As Thought Gorger's first ability resolves, putting a +1/+1 counter on it for each card in your hand is mandatory. The effect says "if you do" because performing that action might be impossible. If Thought Gorger has left the battlefield by the time the ability resolves, you can't put any +1/+1 counters on it, so you won't discard your hand.

 

2010-06-15

Once an ability starts to resolve, it's too late to respond to it. For example, you can't count a card in your hand while determining how many +1/+1 counters Thought Gorger gets and then cast it in response. If a card is counted, it'll be discarded.

 

2010-06-15

When Thought Gorger's second ability resolves, its last existence on the battlefield is checked to see how many +1/+1 counters it had on it. All of them are counted, not just the ones put on it by its "enters" ability.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings