Chaos Imps

Variations

Parts

Chaos Imps

Creature — Imp
6 / 5
Flying
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
This creature has trample as long as it has a +1/+1 counter on it.

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Pioneer
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Predh
Future
Pauper
Alchemy
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2012-10-01

Chaos Imps will have trample if it has any +1/+1 counter on it, not just the one put on it by the unleash ability.

 

2013-04-15

A creature with unleash can't block if it has any +1/+1 counter on it, not just one put on it by the unleash ability.

 

2013-04-15

You make the choice to have the creature with unleash enter the battlefield with a +1/+1 counter or not as it's entering the battlefield. At that point, it's too late for a player to respond to the creature spell by trying to counter it, for example.

 

2013-04-15

Putting a +1/+1 counter on a creature with unleash that's already blocking won't remove it from combat. It will continue to block.

 

2013-04-15

The unleash ability applies no matter where the creature is entering the battlefield from.

 

Market Pricing

 NormalFoil
Low$0.04
Median$0.30
High$20.00
Market$0.12
Direct Low$0.09
Buy at TCGPlayer

Other Printings