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#179 ⸱ Uncommon ⸱ Simplified Chinese |
![]() Variations— Parts— | 徕夫空骑士3 / 1 飞行 当徕夫空骑士进战场时,拘留目标由对手操控的非地永久物。(直到你的下一个回合,该永久物不能进行攻击或阻挡,其起动式异能也不能起动。)
LegalitiesNot Legal Alchemy Future Oldschool Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Pauper Paupercommander Penny Pioneer Timeless Vintage RulingsThe static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
If a creature is already attacking or blocking when it's detained, it won't be removed from combat. It will continue to attack or block.
If a noncreature permanent is detained and later turns into a creature, it won't be able to attack or block.
When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
If a permanent's activated ability is on the stack when that permanent is detained, the ability will be unaffected.
Activated abilities include a colon and are written in the form "[cost]: [effect]." No one can activate any activated abilities, including mana abilities, of a detained permanent.
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