Shadowmoor (shm) | ||
#238 ⸱ Common ⸱ English |
![]() Variations— Parts— | Safehold Duo2 / 4 Whenever you cast a green spell, this creature gets +1/+1 until end of turn. Whenever you cast a white spell, this creature gains vigilance until end of turn.
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Oldschool Pioneer Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Pauper Paupercommander Penny Predh Vintage RulingsAn object that’s both of the listed colors will cause both abilities to trigger. You can put them on the stack in either order.
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Other Printings— |