Shadowmoor (shm)

#176 ⸱ Rare ⸱ Japanese
川の殺し屋、シグ

Variations

Parts

川の殺し屋、シグ

伝説のクリーチャー — マーフォーク・ならず者
1 / 3
ターン終了時に、いずれかの対戦相手がこのターンに3点以上のライフを失っている場合、あなたはカードを1枚引いてもよい。 (ダメージによりライフは失われる。)

 

「価値がどうって問題じゃない。 強さが問題なんだ。 守る力と持ち去る力の関係さ。」

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Pioneer
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Penny
Predh
Vintage

Rulings

2008-05-01

As the end step begins, Sygg’s ability checks whether a player who is currently your opponent, or a player who was your opponent at the time they left the game, has lost 3 or more life over the course of the turn. If so, the ability will trigger. If not, it won’t.

 

2008-05-01

Sygg’s ability checks only whether life was lost. It doesn’t care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with — but Sygg’s ability will trigger anyway.

 

2008-05-01

Sygg’s ability checks to see if it triggers at the end of every turn. It doesn’t have to be your turn, and it doesn’t have to be the turn of the opponent that lost life.

 

2008-05-01

You don’t specify an opponent when the ability triggers. If multiple opponents have lost 3 or more life over the course of the turn, the ability will trigger only once.

 

2008-05-01

Sygg’s ability will trigger even if Sygg wasn’t on the battlefield at the time some or all of the life was lost.

 

2008-05-01

It doesn’t matter how the opponent lost life or who caused it, as long as the total loss of life is 3 or more.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Zendikar Rising Commander