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Secret Lair Drop (sld)

#1232 ⸱ Rare ⸱ English
Sakashima the Impostor

Variations

Parts

Sakashima the Impostor

Legendary Creature — Human Rogue
3 / 1
You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has ": Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Pioneer
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Penny
Predh
Vintage

Rulings

2005-06-01

If there is no creature on the battlefield or if you don't choose a creature as Sakashima enters, Sakashima remains a 3/1 Human Rogue.

 

2005-06-01

Sakashima must be on the battlefield at the end of turn in order to return to hand. If Sakashima leaves the battlefield after the ability is activated but before the at-end-of-turn ability resolves, the ability does nothing.

 

2005-06-01

Sakashima doesn't get the return to hand ability unless a creature is copied as Sakashima enters. Sakashima can't copy itself because the choice is made as part of the event that puts it onto the battlefield, and whatever will be copied must already be on the battlefield.

 

Market Pricing

 NormalFoil
Low$20.99
Median$24.99
High$9,999.00
Market$24.12
Direct Low
Buy at TCGPlayer

Other Printings

 NormalFoil
The List$9.07
Saviors of Kamigawa$86.73

Pricing data provided by TCGPlayer