Kampfmanipulation

Variations : 1

Parts

Kampfmanipulation

Verzauberung
Refugium 5
Zu Beginn des Kampfes in deinem Zug legst du eine +1/+1-Marke auf eine Kreatur deiner Wahl, die du kontrollierst. Falls du dann eine Kreatur mit Stärke 7 oder mehr kontrollierst, kannst du die ins Exil geschickte Karte spielen, ohne ihre Manakosten zu bezahlen.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2022-04-29

Any player who has controlled a permanent with a hideaway ability since a card was exiled with it may look at that card.

 

2022-04-29

Previously, permanents with hideaway entered the battlefield tapped. This ability has been removed from the definition of hideaway. Older cards have received errata to have an additional paragraph that reads “[This permanent] enters the battlefield tapped,” and they now have hideaway 4.

 

2022-04-29

Hideaway now causes you to put the rest of the cards on the bottom of your library in a random order instead of any order.

 

2022-04-29

“Hideaway N” means “When this permanent enters the battlefield, look at the top N cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. The exiled card gains ‘The player who controls the permanent that exiled this card may look at this card in the exile zone.'”

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings