Déjouer la sécurité

Variations

Parts

Déjouer la sécurité

Enchantement : aura
Enchanter : créature
Tant que la créature enchantée attaque seule, elle ne peut pas être bloquée.
La créature enchantée a « À chaque fois que cette créature inflige des blessures de combat à un joueur, elle connive. » (Son contrôleur pioche une carte, puis se défausse d'une carte. S'il s'est défaussé d'une carte non-terrain, il met un marqueur +1/+1 sur cette créature.)

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Modern
Pauper
Pioneer
Vintage
Historic
Timeless
Commander
Gladiator
Oathbreaker
Paupercommander
Not Legal
Penny
Predh
Future
Alchemy
Standard
Oldschool
Premodern
Standardbrawl

Rulings

2022-04-29

If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. If you discard a nonland card this way, you won't put a +1/+1 counter on anything. Abilities that trigger “when [that creature] connives” will trigger.

 

2022-04-29

Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter.

 

2022-04-29

If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings