Shadows over Innistrad (soi) | ||
| #25 ⸱ Common ⸱ German | ||
![]() Variations— Parts— | Inspirierender Hauptmann3 / 3 Wenn der Inspirierende Hauptmann ins Spiel kommt, erhalten Kreaturen, die du kontrollierst, +1/+1 bis zum Ende des Zuges.
LegalitiesNot Legal Alchemy Future Oldschool Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Gladiator Historic Legacy Modern Oathbreaker Pauper Paupercommander Penny Pioneer Timeless Vintage RulingsThe set of creatures affected by Inspiring Captain’s ability is determined as the ability resolves. Creatures you begin to control later in the turn won’t get +1/+1.
Inspiring Captain’s triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+1.
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