Variations

Parts

Ermitaño de Parlaloma

Criatura — Licántropo humano
2 / 3
Siempre que un oponente lance un hechizo durante tu turno, roba una carta.
Al comienzo de cada mantenimiento, si no se lanzaron hechizos en el último turno, transforma al Ermitaño de Parlaloma.

 

Odia tener compañía...

 

 

 

Lobo solitario de Parlaloma

Criatura — Licántropo
3 / 5
Siempre que un oponente lance un hechizo durante tu turno, roba dos cartas.
Al comienzo de cada mantenimiento, si un jugador lanzó dos o más hechizos en el último turno, transforma al Lobo solitario de Parlaloma.

 

... pero puedes quedarte a cenar.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Pioneer
Vintage

Rulings

2016-04-08

The first ability of Lone Wolf of the Natterknolls will resolve even if the spell your opponent casts is countered.

 

2016-04-08

You may cast spells or activate abilities after the first ability of Hermit of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.

 

2016-04-08

The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.

 

2016-04-08

To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.

 

2016-04-08

You may cast spells or activate abilities after the first ability of Lone Wolf of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.

 

2016-04-08

The first ability of Hermit of the Natterknolls will resolve even if the spell your opponent casts is countered.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Shadows over Innistrad