Mystères d'Ulvenwald

Variations

Parts

Mystères d'Ulvenwald

Enchantement
À chaque fois qu'une créature non-jeton que vous contrôlez meurt, enquêtez. (Mettez sur le champ de bataille un jeton d'artefact incolore Indice avec « , sacrifiez cet artefact : Piochez une carte. »)
À chaque fois que vous sacrifiez un indice, mettez sur le champ de bataille un jeton de créature 1/1 blanche Humain et Soldat.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pioneer
Timeless
Vintage

Rulings

2025-01-24

The last ability is a triggered ability, not an activated ability. It doesn’t allow you to sacrifice a Clue whenever you want; rather, you need some other way of sacrificing it, such as the activated ability that Clue tokens have.

 

2025-01-24

If you sacrifice a Clue as part of casting a spell or activating an ability, the last ability will resolve before that spell or ability.

 

2025-01-24

If a nontoken creature dies at the same time as Ulvenwald Mysteries leaves the battlefield, the first ability triggers. Similarly, if Ulvenwald Mysteries isn’t a token and has become a creature, it dying will cause its own first ability to trigger.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Foundations Jumpstart
Murders at Karlov Manor Commander
Double Masters