Stronghold (sth) | ||
#20 ⸱ Uncommon ⸱ English |
![]() Variations— Parts— | TemperPrevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
LegalitiesLegal Duel Penny Predh Legacy Vintage Commander Premodern Oathbreaker Not Legal Brawl Future Modern Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Standardbrawl Paupercommander RulingsYou can make X be larger than the amount of damage, but you only get one counter for each actual point of damage prevented.
The +1/+1 counters do show up at the same time as any unprevented damage, which means they are there before you check for lethal damage.
| Market Pricing
Other Printings— |