Ascendance temurienne

Variations

Parts

Ascendance temurienne

Enchantement
Les créatures que vous contrôlez ont la célérité.
À chaque fois qu'une créature avec une force supérieure ou égale à 4 que vous contrôlez arrive, vous pouvez piocher une carte.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Timeless
Vintage

Rulings

2021-03-19

Once the last ability of Temur Ascendancy has triggered, lowering the power of the creature won't stop you from drawing a card.

 

2021-03-19

If Temur Ascendancy leaves the battlefield, creatures you control lose haste. If they haven't been under your control since the turn began and don't otherwise have haste, they can't attack this turn. If they've already attacked, they remain attacking creatures.

 

2021-03-19

If a creature is entering the battlefield under your control, consider static abilities to determine whether its power is 4 or greater. Spells, activated abilities, and triggered abilities can't be used to raise the creature's power in time to have Temur Ascendancy's last ability trigger or to lower it in time to stop it from triggering.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Time Spiral Remastered
Khans of Tarkir