Tarkir: Dragonstorm (tdm)

#166 ⸱ Rare ⸱ German
Hüterin des Hains

Variations : 1

Parts

Hüterin des Hains

Kreatur — Hydra
2 / 2
Zu Beginn deines Endsegments legst du eine +1/+1-Marke auf diese Kreatur.
Immer wenn eine andere Nichtspielsteinkreatur unter deiner Kontrolle ins Spiel kommt, überdauert sie X, wobei X gleich der Anzahl an Marken auf dieser Kreatur ist. (Lege X +1/+1-Marken auf die Kreatur, die ins Spiel gekommen ist, oder erzeuge einen X/X weißen Geist-Kreaturenspielstein.)

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Future
Legacy
Modern
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Predh
Pauper
Oldschool
Premodern
Paupercommander

Rulings

2025-04-04

You choose whether to put +1/+1 counters on the creature or create a Spirit token as the ability that includes the endure instruction is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.

 

2025-04-04

The value of X is determined as the last ability resolves. If Warden of the Grove is no longer on the battlefield at that time, the number of counters on it as it last existed on the battlefield is used to determine how many +1/+1 counters to put on the creature that endured or the power and toughness of the Spirit token created.

 

2025-04-04

If you can’t put +1/+1 counters on the creature for any reason as an endure ability resolves (for example, if the creature is no longer on the battlefield), you’ll just create a Spirit token.

 

2025-04-04

If a noncreature permanent is instructed to endure, the effect is the same. You can put +1/+1 counters on that permanent or create a Spirit token.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings