Kreatur — Drache
6 / 5
Fliegend, Wachsamkeit, verursacht Trampelschaden
Diese Kreatur hat Fluchsicherheit, falls sie noch keinen Schaden zugefügt hat.
If a triggered ability triggers at the same time that Karakyk Guardian deals damage for the first time, targets for that ability are chosen after Karakyk Guardian no longer has hexproof.
If Karakyk Guardian leaves the battlefield and returns, it’s considered a new object even if it’s represented by the same card. It has hexproof again until it deals damage.