Tarkir: Dragonstorm (tdm) | ||
#119 ⸱ Common ⸱ English |
![]() Variations— Parts— | Seize OpportunityChoose one — • Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Up to two target creatures each get +2/+1 until end of turn.
LegalitiesLegal Duel Brawl Penny Future Legacy Modern Pauper Alchemy Pioneer Vintage Explorer Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Paupercommander Not Legal Predh Oldschool Premodern RulingsYou pay all costs and follow all timing rules for cards played this way. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty.
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