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Tarkir: Dragonstorm (tdm)

#84 ⸱ Uncommon ⸱ English
Krumar Initiate

Variations

Parts : 1

Krumar Initiate

Creature — Human Cleric
2 / 2
, , Pay X life: This creature endures X. Activate only as a sorcery. (Put X +1/+1 counters on it or create an X/X white Spirit creature token.)

 

"Welcome," the spirits of House Emesh whispered to Cemal. "Welcome, newest sprout of our Kin-Tree."

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Future
Legacy
Modern
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Predh
Pauper
Oldschool
Premodern
Paupercommander

Rulings

2025-04-04

If a noncreature permanent is instructed to endure, the effect is the same. You can put +1/+1 counters on that permanent or create a Spirit token.

 

2025-04-04

If you can’t put +1/+1 counters on the creature for any reason as an endure ability resolves (for example, if the creature is no longer on the battlefield), you’ll just create a Spirit token.

 

2025-04-04

You choose whether to put +1/+1 counters on the creature or create a Spirit token as the ability that includes the endure instruction is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.20
High$4.95
Market$0.07
Direct Low$0.03
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Other Printings