Tarkir: Dragonstorm (tdm)

#12 ⸱ Common ⸱ Japanese
要塞の族護衛

Variations

Parts

要塞の族護衛

クリーチャー — 犬・兵士
1 / 2
このクリーチャーが戦場に出たとき、これは闘魂1を行う。(これの上に+1/+1カウンター1個を置くか、白の1/1のスピリット・クリーチャー・トークン1体を生成する。)

 

アラシンの都の城壁の上で、祖霊は太古に繰り広げられた戦いのことを夜通し囁き続けた。

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Paupercommander
Not Legal
Predh
Oldschool
Premodern

Rulings

2025-04-04

If a noncreature permanent is instructed to endure, the effect is the same. You can put +1/+1 counters on that permanent or create a Spirit token.

 

2025-04-04

You choose whether to put +1/+1 counters on the creature or create a Spirit token as the ability that includes the endure instruction is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.

 

2025-04-04

If you can’t put +1/+1 counters on the creature for any reason as an endure ability resolves (for example, if the creature is no longer on the battlefield), you’ll just create a Spirit token.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings