Tarkir: Dragonstorm (tdm)

#2 ⸱ Rare ⸱ Japanese
不撓の系統、アナフェンザ

Variations : 1

Parts

不撓の系統、アナフェンザ

伝説のクリーチャー — スピリット・兵士
2 / 2
瞬速
先制攻撃
あなたがコントロールしていてトークンでもこれでもないクリーチャー1体が死亡するたび、これは闘魂2を行う。(これの上に+1/+1カウンター2個を置くか、白の2/2のスピリット・クリーチャー・トークン1体を生成する。)

 

「血族と氏族とが私を呼ぶ――そして私は常に応える。」

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Future
Legacy
Modern
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Predh
Pauper
Oldschool
Premodern
Paupercommander

Rulings

2025-04-04

If Anafenza dies at the same time as one or more other nontoken creatures you control, Anafenza’s last ability triggers for each of those other nontoken creatures.

 

2025-04-04

If a noncreature permanent is instructed to endure, the effect is the same. You can put +1/+1 counters on that permanent or create a Spirit token.

 

2025-04-04

You choose whether to put +1/+1 counters on the creature or create a Spirit token as the ability that includes the endure instruction is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.

 

2025-04-04

If you can’t put +1/+1 counters on the creature for any reason as an endure ability resolves (for example, if the creature is no longer on the battlefield), you’ll just create a Spirit token.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings