Destiny Spinner

Variations

Parts

Destiny Spinner

Enchantment Creature — Human
2 / 3
Creature and enchantment spells you control can't be countered.
: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pioneer
Timeless
Vintage

Rulings

2020-01-24

A spell or ability that counters spells can still target spells that can't be countered. When that spell or ability resolves, the uncounterable spell won't be countered, but any additional effects of the countering spell or ability will still happen.

 

2020-01-24

If you activate Destiny Spinner's ability more than once in a turn, the value of X may be different each time. If you choose the same land as the target more than once, the most recent effect (and most recent value of X) applies.

 

2020-01-24

Destiny Spinner's first ability applies only while it's on the battlefield. While it's a spell, it can be countered.

 

2020-01-24

If you control no enchantments at the time Destiny Spinner's activated ability resolves, the land becomes a 0/0 creature and is put into its owner's graveyard unless another effect is raising its toughness.

 

2020-01-24

The value of X is determined only as Destiny Spinner's activated ability resolves. Once that happens, the creature's base power and toughness won't change later in the turn even if the number of enchantments you control changes.

 

2020-01-24

Destiny Spinner's activated ability doesn't untap the land that becomes a creature.

 

Market Pricing

 NormalFoil
Low$0.32
Median$0.91
High$19.99
Market$0.73
Direct Low
Buy at TCGPlayer

Other Printings

 NormalFoil
Wilds of Eldraine Commander$6.35
Commander Masters$0.80
The List$0.79

Pricing data provided by TCGPlayer