Teenage Mutant Ninja Turtles (tmt) | ||
| #230 ⸱ Rare ⸱ German | ||
![]() Variations : 1Parts— | Krang, Super-Hirn1 / 4 Affinität zu Artefakten Wenn Krang ins Spiel kommt und falls du weniger als vier Karten auf der Hand hast, ziehe so viele Karten, wie die Differenz beträgt. Krang erhält +1/+0 für jedes andere Artefakt, das du kontrollierst.
LegalitiesLegal Duel Brawl Future Legacy Modern Pioneer Vintage Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Not Legal Penny Predh Pauper Alchemy Oldschool Premodern Paupercommander RulingsTo determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as affinity for artifacts). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
If you have four or more cards in hand when Krang enters, his second ability won't trigger at all. If it does trigger, the ability will check again as it tries to resolve. If you have four or more card in hand at that time, the ability won't resolve and none of its effects will happen.
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