Time Spiral (tsp) | ||
#55 ⸱ Common ⸱ English |
![]() Variations— Parts— | Crookclaw Transmuter3 / 1 Flash Flying When this creature enters, switch target creature's power and toughness until end of turn.
LegalitiesNot Legal Alchemy Explorer Future Oldschool Penny Pioneer Premodern Standard Standardbrawl Legal Brawl Commander Duel Gladiator Historic Legacy Modern Oathbreaker Pauper Paupercommander Predh Timeless Vintage RulingsSwitching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
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