Bannendes Licht

Variations

Parts

Bannendes Licht

Verzauberung
Wenn das Bannende Licht ins Spiel kommt, schicke eine bleibende Karte deiner Wahl, die kein Land ist und die ein Gegner kontrolliert, ins Exil, bis das Bannende Licht das Spiel verlässt.

 

 

 

Legalities

Legal
Duel
Brawl
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Paupercommander
Not Legal
Penny
Predh
Oldschool
Premodern

Rulings

2021-03-19

If a token is exiled this way, it will cease to exist and won't return to the battlefield.

 

2021-03-19

If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in exile for the rest of the game.

 

2021-03-19

Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

 

2021-03-19

If Banishing Light leaves the battlefield before its triggered ability resolves, the target permanent won't be exiled.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Foundations
Foundations Jumpstart
Bloomburrow
Tales of Middle-earth Commander
Kaldheim Commander
Zendikar Rising Commander
Theros Beyond Death
Commander 2015
Journey into Nyx